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CSI: Deadly Intent: Review

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CSI: Deadly Intent: Review

A multiple change of developers team in the middle of the series https://www.gourmetdoc.it/art/scratchmania-casino-review-top-scratch-cards-and-bonuses.html is rarely beneficial for the gaming project. Especially when we are talking about adventure based on a popular television series. Each new studio, the “heir” is in a difficult situation. At the same time, to preserve the spirit of the original source and bring something original, not to provoke the indignations of fans on the eternal reason “no longer the cake”, but not to repeat the mistakes of their predecessors – the task is not for the faint of heart.

Telltale Games never complained about either nerves, or fantasy, or technical incarnation. This is not the first time she accepts the baton from other, less titled protege Ubisoft Entertainment and creates a serious and thorough detective quest. By the way, completely unlike the branded Tellteilovsky SAM & Max, Monkey Island or Wallace and Grommit.

Step by step

In the best traditions CSI We are offered to investigate five confusing business alternately side by side with freshly acquired heroes of the original series. We remind, Ray Langston (Ray Langston) and Riley Adams (Riley Adams) decorated the life of a viewer only in the ninth season, but already managed to take root, and therefore – where without them in a new toy.

For the first time, viewers met the team with.S.I. In 2000. Brave detectives, led by Captain Grissom, virtuoso revealed various crimes in Las Vegas-the city, to put it mildly, difficult from a criminal point of view. When the series gained wide popularity, it has branches: C.S.I. – Miami and C.S.I. – NY. All three branches are independent, although sometimes the plot lines are slightly intersecting.

Among fans with.S.I. It turned out to be himself Quentin Tarantino (QUENTIN TARANTINO). Once the director even expressed a desire to shoot a couple of episodes. The result was two final episodes of the 5th season.
Games with.S.I. From the very beginning I took up tightly Ubisoft Entertainment – As a publisher. Since the developers come and go, but I always want to eat the publisher, various episodes of the game series were given to different studios. The first three projects were made by the team 369 Interactive, Then I released two episodesTelltale Games. Last year, the right to develop CSI: New York unexpectedly received Legacy Interactive. And now – again a return to the old good Telltale.

Each episode is a complete detective short story with all attached attributes. At our service: murders, cruel are by no means “Ponaroshka”;classic vicious circle of suspects;Many evidence. And everywhere – blood, blood, blood. Impressive players should think twice before starting the investigation – naturalism in Deadly Intent There are plenty. In this aspect, the developers fell “into the stream” – judging by the latest trends in the entertainment industry, a realistic image of all horrors and nasty things into fashion came tight and not going to go away.

However, in the case of the last CSI Bloody lakes, surprisingly, are justified. Gentlemen from Telltale sought to recreate the real course of the investigation in all details. That is, allow the player to completely feel all the “charms” of the work of forensic scientist in his own skin. Without embellishment and downpoints – as is. At least as in the series. IN Deadly Intent Everything works for the idea of ​​maximum realism: virtual “cooperation” with your favorite heroes, and the first -person view, and the masterfully created illusion of non -linearity. There is no more player. There is a detective – attentive, scrupulous and leisurely.

And there are people who in fact – not at all who they seem. Here, for example, is a beautiful young girl in a wedding dress. Ruthlessly killed in a room for newlyweds. But is the victim really someone’s young bride, pure and innocent? Without revealing the cards, we will only inform you that to Deadly Intent The well -known aphorism “in reality, everything is not the same way as it really is” (Stanislav Jerzy Lez). For a detective genre, this is fine.

Inch for an inch

At first glance, the gameplay seems simple and unpretentious. We carefully examine the crime scene, remove fingerprints, collect all kinds of DNA carriers and convicting objects. Then we go to the laboratory, where every sneezer of the killers or the hairy of the victim can be analyzed along and across. When the suspect looms, we call and interrogate. You say, they say, we have to do the same in a huge number of other adventure? Do not rush with conclusions. We know, the main thing is not what to do, but how.

Thanks to this “how” the player feels really involved in the investigation. No, not even so – controlling the course of the investigation. First of all, because it is not necessary to explore every corner here in order to move forward in the plot. There was evidence? Beautifully, you can already run to the laboratory, try to squeeze out of the find maximum information. Wanted to return to the crime scene? Please, no one prohibits – we look, we are looking for. Plot turns are surprisingly logical and justified.

For example, it is clear that without an order for a search, no sane citizen of the United States will allow the cop to dig in his things, sorry for the pun. Therefore, in order to penetrate the house of the suspect, it is necessary to first collect some evidence of his (or her) involvement in the crime. But they will never demand from us to “look out into that empty box to anyone” before a certain plot -passing event will happen. Which, we note, is a rarity for adventure.

Another important detail is the illusion of free choice. We ourselves determine who to call for interrogation from suspects. True, the craving for communication and in this case is reinforced with evidence. This is the USA, there really is human rights. Interfere with working, of course, but nothing can be done.

The scheme of interrogation is also not highlighted. We can try to refute the key statements of the witness if it seems to us that he or she gives false testimonies. However, it will still have to argue your suspicions. If you present improper evidence, the interrogated will give out an angry or mocking rebuke. Like, look, citizens of the boss, and I’ll see.

Laboratory work No.

Police arsenal of means of collecting, analyzing and deciphering evidence causes involuntary respect. The operative wears many different brushes, brushes, sticks and developers for work right at the crime scene. The main sacrament begins in the laboratory where there are devices for all occasions. Here you can verify DNA, compare fingerprints with the database, identify handwriting, consider trifles under a microscope. Laboratory studies are close to reality as much as possible in Adventure. So, when working with audio, we will observe characteristic sound paths on the screen. And the use of a microscope involves the choice of the degree of increase and manual debugging of the focus.

You can’t get confused in all this splendor of a high -tech investigation even with a great desire. Firstly, we can always turn to a tutorial, accessible to explaining what is for what is intended for. Secondly, the system automatically selects from the total mass of objects and samples only those that can be analyzed on a particular device. Simply put, we will not allow us to determine the DNA of the fire extinguisher or compare traces of shoes with fingerprints. No matter how I wanted. And wonderful, because even with such exceptional lightness, laboratory surveys are boring over time. Especially players familiar with previous CSI-creations Telltale.

But at the scene of the crime we are not allowed to get bored. We will leave the tiring searches of plush hares for other projects – in Deadly Intent We will only find real evidence. As soon as all the necessary things are collected in the locations, we will be notified about this. “No!»Repeated runs for spent zones!

The mirror of the soul in the kit is attached

And one more decisive one is no less decisive!»Soulless dolls as characters. Each witness is a living person with his own characteristics, oddities. Moreover, with an individual manner of communication and facial expressions. Here is a guy with a characteristic running eyes, he is clearly scared, he pretends to be upset, but we see: something hides. And this is a blonde girl, it seems to be naive and stupid, however, in terms of facial expression it is clear-not so simple. Surprisingly, in the behavior, words and the tone of the heroes there are no excesses or falsehood.

The visual “blunders” in the game look like a strange. Miraculous facial expressions are adjacent to very suspicious animation and, sometimes, monstrous graphic defects. Long hair of women was especially affected. Loose braids do not even look like a wig, but, rather, like a shapeless plastic pot, stuck to the head with a chewing gum. Fortunately, this drawback is one of the few in Deadly Intent.

Studio Telltale Games Not just once again supported her “title”. The developers prove again and again what they can do very different in spirit of the game, and do great. CSI: Deadly Intent – The rarest case when the game on the television series can be recommended not only to fans. And not only genre lovers.

Pros: An interesting plot;nonlinearity;freedom of action;realism;the living characters of the heroes;ease of passage;logical sequences of actions;rich facial expressions of characters;Atmosphere of this investigation.
Cons: awkward animation;graphic punctures;some uniformity of episodes in the laboratory.

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